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AI Insights · Timothy · April 2021

Arcade Sports Apps on iOS in France: Q1 2021 Performance

The first quarter of 2021 witnessed varying performance trends among the top five arcade sports applications on the iOS platform in France. Sensor Tower's data provides insights into downloads, revenue, and active users for these gaming apps.

Arcade Sports Apps on iOS in France: Q1 2021 Performance

In the realm of arcade sports applications, the iOS platform in France has seen an interesting trajectory in the first quarter of 2021. Sensor Tower's comprehensive data sheds light on the performance of the top five contenders in this category.

Jump Dunk 3D by Voodoo started the quarter with a high of 48K downloads in the last week of December 2020 but experienced a declining trend, bottoming out at approximately 3.5K downloads by late March. Despite the drop in downloads, the app's weekly active users showed resilience, starting at approximately 81K and ending the quarter with around 19K active users. It's worth noting that revenue for Jump Dunk 3D was non-existent until the last week of March when it generated a modest $5.

MASOMO LIMITED's Basketball Arena - Sports Game showed a mid-quarter spike with downloads peaking at around 19K in mid-February and weekly active users reaching over 44K. However, by the end of March, the game saw a drop in both metrics, with downloads at around 6K and active users at approximately 20K. The revenue for the game followed a similar pattern, starting at around $4K in late December and decreasing to $1.7K by the end of March.

Another title by Voodoo, Catch And Shoot, had a remarkable surge in downloads, jumping from 1.5K in mid-February to a peak of approximately 33K at the start of March. While weekly active users followed a similar upward trend, peaking at almost 47K, the numbers then declined to around 11K by the close of the quarter. Revenue for this app remained at $0 throughout the period.

Head Ball 2 - Soccer Game, also from MASOMO LIMITED, demonstrated consistent performance in revenue, with figures oscillating between $4K and $10K weekly. Downloads for the game varied, with a peak of about 14K in late December and a notable increase to 7.8K in the final week of March. The app maintained a robust weekly active user base, starting at 120K and concluding the quarter with over 105K active users.

Lastly, Score! Hero by First Touch Games Ltd. maintained a steady flow of revenue, hovering around $3K per week, with a slight rise to $3.4K in early January. Downloads saw a peak of approximately 9.3K in early March, while weekly active users remained relatively stable throughout the quarter, ranging from 55K to 50K.

For more in-depth insights and detailed analytics, Sensor Tower's platform remains a valuable resource for tracking the performance of mobile applications across various regions and categories.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021